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Fragile是在柏林艺术大学学习过程中所做的电子游戏作品,在游戏编程之后,我开始研究游戏中的表演性。

 

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Fragile simulate the contingent sound occurre in classical musician’s mind towards mistakes that performed on the stage. It illustrate a reality that only mistakes could happened, and mimed normal human behavior in classical performance situation appeared in a unusual loud way.

 

“脆弱” 模拟了古典音乐演奏者脑海中对于舞台演奏中产生的错误的回响。它描绘了一个只有错误所存在的现实,并模拟了在古典音乐演奏会中人类行为常态所造成的不恰当的巨响。

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